The Mystery of the Mummy is fundamentally a pretty unoriginal adventure game. In Frogware’s new graphical adventure game The Mystery of the Mummy, you play as Sir Arthur Conan Doyle’s renowned inspector Sherlock Holmes, and you must investigate the mysteriously abandoned mansion of a British archeologist. But the setting is basically an excuse to send you through a series of enclosed areas, solving some pretty unoriginal puzzles along the way, because Mystery of the Mummy is fundamentally a pretty unoriginal adventure game–the kind that essentially consists of several puzzles separated by some brief cinematic cutscenes and a whole lot of backtracking. As such, you might find it hard to appreciate Mystery of the Mummy unless you already consider yourself to be a great fan of adventure games.
Yeah. No shinola, Sherlock. Mystery of the Mummy is played from a first-person view in pseudo 3D environments that you can look through and pan about as you go. Occasionally, you’ll happen upon an item that you can pick up and add to your inventory, then later use to solve one of the game’s puzzles. The game’s story–that Holmes is on a case to investigate the spooky home of an Egyptologist who has mysteriously vanished–unfolds in cinematic cutscenes that play each time you solve major puzzles. Unfortunately, like with so many adventure games in the past few years, Mystery of the Mummy’s puzzles are often unintuitive and even nonsensical; it makes no sense at all that the world’s greatest sleuth would be spending his time using a fork on a painting to reveal a scepter to use on a fan to shatter a vase to recover an ankh, or that he’d be trying to complete a slider puzzle with a picture of a sarcophagus on it. These puzzles generally aren’t too challenging, either; you can actually solve most of them by experimenting with every item in your inventory, though you occasionally have to perform the traditional adventure-game pixel hunt by carefully moving your pointer across the screen until you find the hidden piece of the next puzzle.
System= Pentium III CPU 1.0 GHz
RAM= 128 MB
Size= 507.8 MB
Video Memory= 32 MB
OS= Windows 98, 2000, XP Vista 7 and Windows 8How to rock up cocaine in a spoon.
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The Mummy is a platform game for the Windows and PlayStation game console, based mostly on the first film in the The Mummy series. The game was released on 2000 A.D by the Konami Corporation. Ardeth Bay addresses the playerdirectly, saying that they have released an ancient evil fear for three millennia. The player then takes over as Rick O’Connell, who issituated in the catacombs of Hamunaptra and begins making his way through the tunnels, killing off thieves and taking any artifacts he can find. O’Connell then operates the opening mechanisms for the tunnel doors, wherein he finds more artifacts and more thieves to be defeated, with a new menace coming in the form of scarabs, which are burned away with the torch that O’Connell must light. Going further into the catacombs, O’Connell states that he has a bad feeling and makes his way into a pit, at which point a dried, raspy inhuman voice shouts in ancient Egyptian and mummies erupt from the ground, which are more challenging to kill than the thieves. After dispatching the mummies and escaping the pit, O’Connell goes in further to find more undead minions, these dressed in blue and gold trimmings and prove harder to kill than the mummies, requiring three strikes of the sword. These are defeated, however, and O’Connell encounters more grave robbers before going further into the catacombs, finding a room filled with some treasure pieces which are taken, before moving on to reach another corridor filled with mummies. In time, O’Connell reaches a sarcophagus that is opened, revealing a sword that shines blue. O’Connell then leaves the chamber.
System= Pentium 4 CPU 1.4 GHz
RAM= 256 MB
Video Memory= 32 MB
Size= 160.5 MB
OS= Windows 98, 2000, XP, Vista, 7 and Windows 8
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